MITx launches Education Technology course series

Great link to educational website

Open Matters

Still image from video demo of an electronic circuit building tool.We must be in a Golden Age of Educational Technology. Teachers can use any of a number of platforms to make learning materials available online, posting videos and animations as well as images and text. Rather than sit back and passively absorb (or just as often, not absorb) information, students can use technology to become active participants in their own education. They can learn by doing. They can attempt interactive problems that offer immediate feedback to see if they are on the right track. They can exchange ideas with each other on discussion forums. They can work on projects in teams that they join online.

It’s amazing and wonderful … and overwhelming. What defines good design of educational technology?  What are the ideas, processes and teams that can be harnessed to create powerful new learning technologies? And how do we create an ecosystem of designers, developers, and educators who can create and…

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From Sand. From Fire. Comes Beauty.

Immerse yourself in a spectacular exhibition exploring colour, light, and form by one of the world’s foremost artists working in glass today.

Created by sand, fire, and human breath, these brilliantly coloured works of art produce a magical, sensory experience that will never be forgotten.

See the exhibition in Toronto. On display until January 2, 2017.

Dale Chihuly, an American sculptor, has mastered the alluring, translucent and transparent qualities of ice, water, glass and neon, to create works of art that transform the viewer experience.

http://www.rom.on.ca/en/chihuly

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Photography by Roberto Portolese

Asymmetric Symmetry

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Architectural photography by Roberto Portolese 2016

Symmetry

From Wikipedia, the free encyclopedia

Symmetry is a property of certain geometrical objects that appears the same when mirrored or reflected along an axis. This axis has to cross the shape through the middle of that object dividing into equal halves.

The precise notions of symmetry have various measures and operational definitions. For example, symmetry may be observed

Asymmetry

Asymmetry is the absence of symmetry. It is best defined like that because symmetry is relatively rare, and all other objects are asymmetric.

The Ark, Architectural Photography

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Photography Roberto Portolese

Coca-Cola Place, originally known as The Ark, is a 21 level commercial office building located at 16-40 Mount St in North Sydney, Australia.

The Ark or Coca-Cola Place was designed by the Australian architectural firm Rice Daubney. Though the building employs a classic podium and tower design the tilted facades, modest proportions and the open public forecourt at the entrance soften the transitions from ground to podium and from podium to tower while simultaneously giving the building its distinctive form.

Writing in INDESIGN magazine Angela Ferguson described Coca-Cola Place as ‘the best thing to happen to North Sydney, architecturally speaking, in a long time’.[3] The Property Council’s NSW Executive Director, Glenn Byres has said that Coca-Cola Place ‘is what design excellence is all about – it is daring, iconic and a true landmark for Sydney’ [1]

The building has side-core floorplates with the elevator shafts and structural cores located on the North side of the building which abuts the adjacent development in the lower floors. The southern facade is almost entirely glazed allowing full views of Sydney Harbour, including the Sydney Opera House and the Sydney Harbour Bridge, as well as Sydney‘s CBD.

A restrained palette of materials has been used including off form concrete, recycled timber, steel and glazing. Rice Daubney’s Director of Design for the Project Paul Reidy has remarked that paint was not used as it ‘dematerialises the building’.

In addition to the public artworks other elements of the former telephone exchange building were also incorporated into the architectural design of the building. Signage board, recycled from the exchange, was used as a strip detail in the elevator lobby.

In late 2009, during construction of Coca-Cola Place, an unusual dust-storm struck Sydney and caused one alarmed North Sydney resident to call police and report that the building was falling into the street. When police arrived the builders assured them that the building facade was intended to look as it did but the police insisted on accessing the site and building documentation to verify all was as it should be.

Coca-Cola Place was the first commercial high-rise in Australia to be designed and built with the use of building information modelling.

In order to satisfy a commitment to North Sydney Council for the provision of public art three artworks were commissioned for the development. A gigantic and distinctively Aboriginal painting by Freddie Tims dominates the forecourt and main entrance to the building. The work depicts Lissadell Station where Tims spent much of his early life. The main foyer is home to the collaborative work of sculptor Hany Armanious and Mary Teague as well as a shadow sculpture of metal letters by one of Rice Daubney’s Project Architects and Model-maker Simon Grimes. The Armanious/Teague work is entitled ‘Lines of Communication’ and, like Grimes’ work, uses materials retained from the demolition of the site’s former telephone exchange.

From: https://en.wikipedia.org/wiki/Coca-Cola_Place

 

Abstract Architectural Details

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181 Miller Street, North Sydney, NSW, Australia. Ezzy Architects

Abstract photography

From Wikipedia, the free encyclopedia

Abstract photography, sometimes called non-objective, experimental, conceptual or concrete photography, is a means of depicting a visual image that does not have an immediate association with the object world and that has been created through the use of photographic equipment, processes or materials. An abstract photograph may isolate a fragment of a natural scene in order to remove its inherent context from the viewer, it may be purposely staged to create a seemingly unreal appearance from real objects, or it may involve the use of color, light, shadow, texture, shape and/or form to convey a feeling, sensation or impression. The image may be produced using traditional photographic equipment like a camera, darkroom or computer, or it may be created without using a camera by directly manipulating film, paper or other photographic media, including digital presentations.